ARTISTIC STYLES
Photo-realism
Photorealism is a type of art style that looks so realistic but has a slight difference for you to know it’s not, this is one of my favourite art styles because it is unique and hits the border between animated and realism. For this I’m using a character from a game that is special to me, the character is Ellie. She is one of the main characters in the game with the story and the other main character Joel, it’s such a detailed game and I love it. With the detailed side of the character you can see the different sides of pinks and skin colours of shading around the hand to show you the 3D look of it. Also another interesting part of this style
Zombie types
Runner:
first stage to infection
Stalker: few
years being infected and starting to grow slight fungi
Clicker: 6
years in to infection full fungi on the face, can’t see but sense to noise
Bloater:
final stage of infection after 10- 12 years, fungi everywhere, can sense you
with hearing and movement.
Anime
Anime is one of the most unique type of art styles, to
start off it originates from japan and you can tell by the the way the style is
shown, eyes are usually quite big and have detail on the body structure. When
the style is drawn it also is over exaggerated as I said before, the eyes and
also what they are wearing as in big scarfs and also big weapons. There is also
a lot of shading to make it stand out more which can also relate to cell shading, this also gives the characters and 3D look even tho its 2D.
The anime's that I have shown in the pictures are:Persona 4 – action, mystery, murder, science fiction, horror
Future dairy – horror, gore, murder, action, technical Soul
Eater – horror, Halloween based, gore, creepy, action
Cell Shading
Cell shading
is an artistic style that is a 3D format but and curtain lines to give the
characters and landscapes a 2D kind of look. I love the way it looks as it
makes it look more of a cartoon look then a realistic look. Also in some
designs it gets a bit over exaggerated as the lines can be thick and bold as
the lines on the forehead to the jawline and also cheek bones. Its and
interesting way of trying to show 2D and £d into one. This can also be shown
into landscapes as in mountains, tree scenery and ice.
Games that I have shown for cell shading
are: The walking dead season 2 – horror, gore, fear, action and telltale The wolf among
us – fairy tale, horror, murder, mystery
Borderlands
2 – action, adventure, shooting, looting, gore
Texture
Texture is a
type of art style because it is used in all designs that are usually 3D. It is a type of style that makes the part of
the body look real but still looks animated. Hair is one of these textures as
when a character moves the hair has to flow with the body by the way it moves
and the way its shown, the defence between 2D and 3D is it’s not just on block
of colour. The creator does on strand of hair piece by piece, it’s and slow
process but the end result is amazing. Also a lot of shading goes into this as
well and detail because if there is a curtain scar on a character they can make
it look like the character was freshly cut by adding redness around the wound.
You can also do this with landscapes and scenery like the bark on a tree to the
stem of the leaves.
Games I used
to show texture is: Witcher 3 – fantasy, gore, science fiction, olden times Minecraft – adventure, free roaming,
building, survival
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