Tuesday 14 November 2017

Game graphics Specification

Computer Game graphics:
https://leahsgamesdesign.blogspot.co.uk/2017/10/computer-game-graphics.html


Graphic Specification



Client Needs:

Client needs is where the person or for example your boss has asked you to design all of the things that they have listed on there brief and design it they way they want it and to there standards. Usually this type of work has always got to be top standard depending on what your are creating.


Audience:

With the brief, the target audience can very and briefs can be rated. For example if you are design a game were sex and violence is involved this would be rated an 18+ game because it is not appropriate for under teens and children under the age of 18+.


Thumbnail sketching:

Thumbnail sketching is where you are just roughly coming up with ideas for the brief you are given and these sketches should take you up to 10 to 15 seconds max. So the final result is you have a lot of ideas done on paper and then you pick out a few to work on and improve.


Visual style:


This where in the brief The client can ask fro a certain style of the art in the design, this can be photo-realism to a cartoon look such as anime and 2D pixel (retro) theme. Depending on what game it is for example, if it was based for children over 7 then it is usually cartoon themed and 2D and sometimes 3D but this is down to what the client wants it to be as well.


Composition:

This is were the rule of thirds comes in to place. In the video game this is were everything looks perfectly in place, this can be the health bar to how the Background and the setting is laid out. So it makes the game look professional and not all over the place.


Typography:

The typography sets the mood and the atmosphere of the game that you are making. For example of your game was a fighter combat game then your logo and the typo needs to be sharp and tough looking to go with the theme of the game, and also quite intriguing to catch the target market.


Technical considerations:
This is where you have got all your assets and your making the product of the game, for example this is were you would name all your file assets and what they will be for your game and to the briefs standards. The is also file compression's and optimising, this is were you are reducing the size of the file and so its not taking up so much space as you are also restricted to how much memory you have to make it. When naming the files you also need to know what format it is so this can be a GIF, JPEG e.g. You have to manage these files as well so you know whats what.

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